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Fresnel Material Options

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I was wondering, would it be possible to implement fresnel-oriented options for static mesh materials? I know fresnel shading is already lightly implemented; it's used for water, and a very, very subtle version of the effect can be seen on indirectly lit or unlit areas of static meshes.

The reason I ask is because fresnel options are very important in creating realistic glass and car paint, two of the most common materials seen in a vehicle simulator. In order to be helpful for car paint,...

Fresnel Material Options

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