Using the tutorial here: https://wiki.beamng.com/Groundmodel_on_static_objects
Isn't yielding any results. My asset has two textures, one is called "ind_planks1_mat2" and this code doesn't work for me, no matter what I do - reload, delete undelete, assign again, ctrl+L etc..
Can't seem to make groundmodels work on my asset
Isn't yielding any results. My asset has two textures, one is called "ind_planks1_mat2" and this code doesn't work for me, no matter what I do - reload, delete undelete, assign again, ctrl+L etc..
Code:
singleton Material(ind_planks1_mat2) { mapTo = "ind_planks1_mat2"; colorMap[0] = "levels/KrallSpace/art/shapes/Imported/ind_planks_01_d.dds"; normalMap[0] =...