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Blender UV trouble

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Hi, anyone who might be able to help;

I'm having a bit of strange issue with UV maps. Basically, on one object the texture is aligned wrong. It appears to be rotated 90 degrees. It only shows up like that in game.
View attachment 132636
The green blobs are for testing purposes. AS you can see, its fine on the tail and other parts, but not the fuselage section. However in Blender with an image of the UV applied:
View attachment 132637
Its perfectly oriented. Not sure why its not working....

Blender UV trouble

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