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[Tutorial] Good-looking UVs in Blender without rendering

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So, someone asked me how to get UV textures to appear like this in Blender:

[​IMG]

This is a tutorial on how to achieve that. Before you begin, you must have the diffuse, specular, normal, and (if present) color maps for your vehicle or object in an accessible folder. You also need to set the render mode to "Cycles Render" (at the top of the screen). This will not affect the way the object is rendered in Torque3D....

[Tutorial] Good-looking UVs in Blender without rendering

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