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double bus.


Terrible GPU utilisation?

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Hey guys.
I'm having a problem with my GPU only being utilized between 50-70% in game, giving me only 55-65 FPS max on most maps with the noticeable exception being the testing grid map. I've had this game across multiple PC's and it seems to stay stuck on that refresh rate. Is this game engine issue or is there something I can fix.

For reference my PC specs are as follows:
Ryzen 2700X 4.3GHZ
16GB RAM @ 2933
Vega 64

(HELP) Questions about vehicles modding

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Hello, I try to initiate to vehicles modding so I follow the tutoriel by B25Mitch but unfortunately when I load the vehicles in game it don't work. I had to put my vehicle folder in mods/unpacked because when I put it in content/vehicle I don't see it in game.
I try to see what's wrong by comparing with the tutorial and other vehicle (official and mods) but I don't succeed.
Thanks for you're help guys
--- Post updated ---
Ok problem solve just a space...

(HELP) Questions about vehicles modding

Innocents Real Life Car Replica Pack- The best Automation resource

How to download automation mods

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I have idea were to get good mods and how to download them.

Camera location

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Driver Camera has error. I clicked "5" but it doesnt work. how do i fix this error?

The Offroad Barstow

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Crash Hard 01 submitted a new resource:

The Offroad Barstow - Looks Like A Barstow....... Drives Like A Trophy Truck

The Offroad Barstow

Running Late (Gull)

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Get it here: https://www.beamng.com/resources/running-late-gull.6139/

My newest and most intense traffic scenario! Get to town before time runs out, with a vehicle of your choice. There's a lot of extra little features within, which I'll discuss later. Have fun!

I'm already working on an update. I want to clean up the Lua code and make heavy vehicles less likely to get "totaled" due to moderate collisions. Lag is gonna be really hard to conquer; it might be beyond my scope of...

Running Late (Gull)

multi core usage qeustion

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first of all.. please excuse me for any spelling mistakes english is not my first language
and i'm typing this at 1:21 am...
so first of all..
i've noticed with beamng drive each task uses 1 cpu core.
the game engine use 1
each car gets its own seperate core.
and so on.
is there any plans in the future to enhance this to multi threaded work?
for example.
i got a 24 core system that gets amazing multi core performance.
but its single core performance lacks a bit. most of the time alot of...

multi core usage qeustion

HELP! I don't know where to start! (Audi A4 mod)

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I'm just starting to work with my first mod. Here are the problems:

1.) Need help with the model, I don't want a monolith body
2.) How do I make textures or I can use textures that came with the model?
3.) I can't make Jbeams
4.) How do I import car to the game?
Model is from GameModels.com

BeamNG Game Covers

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I was pratting around as usual, and for some completely unknown reason, I decided it would be fun to try to make a GTA-esque cover for BeamNG. Anyway, a few screenshots later, and we have the result. You'll have to forgive the quality, as I was using Google Slides for picture editing.....


View attachment 507839

So, I was wondering, can anybody else make some alternative game covers out of BeamNG screenshots?

Headlights Beam Pattern Realistic v3

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View attachment 507903 View attachment 507905
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

update 0.2:
- corrected the fog lights of the ETK 800-series
- new fog light pattern

update 0.3:
- corrected the High Light of the Hopper
- added Ibishu pessima (classic)

update 0.8:
- added Bruckell Moonhawk
- added ETK I-Series
- added Gravil D-Series
- added Gravil Grand Marshal
-...

Headlights Beam Pattern Realistic v3

Focus MK2 (2004-2008)

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Hi Guys,

My name is Rick and this is my first post here. ;-)
I'd really like a Focus mk2 for the game, but as there's not any available, I'm going to try and build one myself!
Never did any modelling before though, so this is a biiiig learning curve for me!

EDIT:

Going to update this first post more often, so everyone easily sees how far I've gotten so far.
Current progress: (28th december 2018).

Body: 3-Doors, and maybe later 5-doors and Wagon.
Engines; Petrol:1.4; 1,6;...

Focus MK2 (2004-2008)

Automation Exporter Feedback & Bug Reporting Thread

BMW E46 M3 GTR Road/Race car (UPDATE 1/17/15)


What’s the oldest BeamNG.Drive version you have?

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My oldest is 0.4.0.6. I’m actually looking for version 0.3.0.5. I wanna recreate some of the crashes in the Steam Greenlight video from 2014.

2009 - 2018 Gavril Bear / Dodge RAM

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Ladies and gentlemen, I present the Gavril Bear.

The Gavril Bear is a full size family pickup truck built by Gavril in 2009.

Unfortunately the Bear was discontinued in late 2018 due to its extremely low sells.

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Mod Info :
The Gavril Bear features 5 engine options including a 3.0 liter V6 diesel, 3.6 liter V6, 5.7 liter V8, 5.9 liter I6 diesel...

2009 - 2018 Gavril Bear / Dodge RAM

1999 Honda Logo (The Fit, before the Fit!)

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The 1999 Honda Logo
Made from scratch!



Hello! how is everyone doing?
I've decided to start work on another mod along side my Covet pack. This mod is being made from scratch with nothing but a blueprint image and google. Why? you may ask, well I wanted to make a car from scratch to improve my modeling skills (or lack of) and make a car no one would ever expect!


So I give you . . .

THE HONDA LOGO!


...​

1999 Honda Logo (The Fit, before the Fit!)

Los Beamos

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So this is going to be my new map called "Los Beamos" and it's based on GTA for obvious reasons but it won't be just a direct copy it will just have similarities like the airport.

The Heightmap is 4096 with a square size of 2 making it 16384? I maybe wrong.

I have started with the creation of the airport area and once that's complete I will release the map for you guys to try out while I work on other areas.

The map will consist of mountain roads, lakes, rivers, towns, industrial areas,...

Los Beamos

Brutus B1

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BRUTUS B1
THE one & only...

View attachment 410114 View attachment 438652

“Less car, More machine.”


By default, this vehicle was intended to be a BeamNGified version of the real-life Hummer H1, so it could fit into the BeamNG lore. Problems arose when I wanted to change some things on it, to make it more fictional, but as the real...​

Brutus B1
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