Two-engine cars.
To accurately simulate hybrids 'n stuff. There should be the ability to have an electric and gas supply for an electric and gas engine. There could be a ui app to determine which motor to use. If I...
View ArticleDanielon398767's Custom Sunburst
WORK RESUMED Accepting Requests Some pics are of what i hope will be added over time Important note: This is still WIP, so don't be expecting a beta release anytime soon. A beta release will happen,...
View Article100 Mile House
Update already planned and being worked on, I hope you all enjoyed the temporary release! View attachment 101722 View attachment 101723 View attachment 101724 View attachment 101725 View attachment...
View ArticleGilliys islands
Today is the day I finally release the most beta version of my map >>>THIS IS A EXTREMELY EARLY RELEASE<<< the map needs a lot of work but, I wanna give you a idea of what the maps...
View ArticleMoving Jbeam Objects in Scenarios?
I'm looking in to creating some short but very... dynamic(?) scenarios. I'd like to have several vehicles in the scene, but I'm limited by my processor to three, and I imagine there are many persons...
View ArticleIs this from a mod or actually beamng, and what is it?
Exactly what the title says. WHat is the thing in the picture? View attachment 122399
View ArticleHow to setup Logitech G920 to work with Beamng.Drive?
Anyone else have a Logitech G920? I've tried setting mine up to work with BeamNG but haven't had much luck. After some tinkering I finally got the gas/brake/clutch working, but it feels like they...
View ArticleNorth America: Custom License Plates
So. Now that both CoolMan and gigawert have stopped doing plates for a while, I have learned how to properly make custom plates and I am now taking requests. The only thing I ask is: PLEASE BE SPECIFIC.
View ArticleCommunity Screenshots - Each post an image
I thought we may as well have one thread for all your random screenshots instead of junking up the forum with a bunch of threads about it.
View ArticleSUPER heavy KITT pickup
Dudeman submitted a new resource: SUPER heavy KITT pickup - near invincible and can destroy anything MOD IS CURRENTLY WIP this mod does NOT overwrite any vehicle files this mod basically makes the...
View ArticleGeneral computer talk/advice
This is a place to ask hardware questions (like why your GeForce 2 gets poor FPS), get answers, and talk about all kinds of PC stuff. Rules: 1. Only PC-related posts. 2. No flaming. It's fine to state...
View ArticleSomething in the middle
Ya, this should probably go under Vehicle Suggestion, but why not. So what I'm thinking is something in between the H-Series and the T-Series. AR162B's billboard part for the van kinda sums what I'm...
View ArticleCase IH Magnum 380 CVT pack
I´m working on first mod of this type for BeamNG. I used 3D model, textures and sounds from this mod for spintires: http://spintires.nl/case-ih-magnum-380-bcvt/ I had problems with wheels textures, so...
View ArticleSlippery Road
When I create a new map, and create decal roads, my roads become so slippery, I cannot turn or stop. How can I fix this?
View ArticleTire smoke always bright white
View attachment 122609 smoke has always the same brightness nomatter if its night or day. took the picture on Grid Map
View ArticleAnnouncement of Mod Support Meeting
Dear community, something new at BeamNG, a new "Modding Support Team" is now here to help you in the creational process of mods. Our team : @AR162B , @meywue and @synsol will endeavour to improve the...
View Article1957 Chevrolet - Bel Air - 210 - 150 - El Morocco
Against my better judgement I've decided to start a thread on this, because I'm still at a early enough stage that major errors can be fixed, and because I wouldn't know to spot them. Gauging by my...
View ArticleTorque Curve
I am attempting at making a realistic engine, but I am short on knowledge as to how to properly input information into the jbeam and what information I need. Any help is greatly appreciated.
View ArticleIf you had to give a percentage on how complete the game is, what would it be?
Title says it all, give me a number between 1 - 100 on how complete the game is (Just wondering )
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