Idea how to avoid cars sticking together.
I just had this idea. How about program beams in such a way that if beams from two separate models are in contact for too long (lets say for eg. 5 sec) The game would temporarily disable collisions...
View ArticleHow do I change vehicle parts?
When I opened the vehicle config I don`t see the tire removing option or swapping rims or alloys! Can someone tell me whats wrong!
View ArticleBest way to make a map?
I want to make a U.K themed map! Is there any simple tutorials out there to guide me?
View ArticleBeamNG on PS4/Xbox One?
Will BeamNG possibly make its way onto nex gen consoles? If so I'll definitely by the alpha!
View ArticleVehicle suggestions
I have seen alot of comments about cars and pickups and even tire models and the like. Even tank tracks. But what about the bigger things? Is there also plans to adding hydralics, hookpoints and all...
View Article1977 Bruckell Moonhawk
Yep, another car. Sometimes I just feel inspired to model something new rather than work on something else I haven't finished yet. I fell in love with the 73-77 GM "Colonnade" cars recently and had to...
View ArticleThanks devs
I have been playing BeamNG for over 2 years and have never made a post so I figured it was time to thank all involved for your hard work progressing gaming technology. When I first heard of BeamNG I...
View ArticleTechnical question about cement mixer truck..
This answer may need to come from Gabester but how do I lock the rear axles together? I want all powered axles to be locked. Also, how can I make the front axles powered? I assume this involves adding...
View Article[Tutorial] Vehicle performance and components modification (Simple)
Hello, The purpose of this tutorial will be showing you how to make your vehicle of choice faster, handle better, or add something that was not there to begin with (like a front or rear differential)....
View Article'89 Ibishu Pessima "High Roller" edition
It would be RIVETING to see a "High Roller" version of the '89 Pessima, with a 5L V8 engine, tribal/casino decals on the side and hood, and a special "High Roller" badge on the back and a Royal Flush...
View ArticleLeds on your pc
So .. Do you have leds in your pci got inside abd out side (added today) red leds around 1 meter 2x 500cm bij buyledstrip.com cheap aroubd 3 euro for 500 cm
View ArticleHelp, my front and rear wheels are linked?
my front and rear wheels are linked. as in when i offset the rear wheels, the front offset too. but they dont share any names and are two completely different things. i will show the front and rear...
View ArticleRallyewerk S501 (Fictional Car, need help with modelling)
Hey guys! I'm currently modelling a fictional car, but I really need help because I'm pretty sure that this won't work at all. I'll enclose some pictures of the current process of the car. I often...
View Articlesell your beamng cars
welcome to simon's beamng car dealer we sell used beamng cars and new beamng cars :The rules are ost at least 5 pictures of your car. :describe your car as much as possible. : do no forget about the...
View Articlepessima mod help
I am planning to make an 89 pessima mod but I dont have the files for blender. Please could someone give me the zip file so I can do this.
View ArticleBeamng.RolePlay
someone (cough cough everyone on the community screenshots cough) said that we should make a roleplay thread instead of cluttering up the community screenshots, so here it is! the Beamng Roleplay...
View ArticleGeneral Car Discussion
Its been bugging me for a while that there are no threads where you can just talk about car related stuff, we have many car threads but those are just limited to 1 basic topic so yeah. I saw this. You...
View ArticleDesert Highway Version 8: New Textures; Looks Better!
... Desert Highway Version 8: New Textures; Looks Better!
View ArticleGrabbing the car
You could grab cars in ROR by clicking on the car and it would be nice to have again in BeamNG. You could drag wrecks out of bad spots, open doors from wrecked cars, rip parts off or just throw the car...
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