I like the 200bx
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Favorite stock beamng.drive car?
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Fictive car brand
EDIT: Not coming for Beamng
![[IMG]]()
![[IMG]](http://www.beamng.com/images/imported/2013/08/343bb90f-a087-4a10-a09f-80532348217a.jpg)
![[IMG]](http://www.beamng.com/images/imported/2013/08/42176627-644a-4e4f-b5d7-ce4b2b8ee337.jpg)
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Pessima Wagon UPDATED! (01/09/15)
Pessima Wagon
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[url='http://www.beamng.com/threads/pessima-wagon-updated-01-09-15.15700/']Pessima Wagon UPDATED! (01/09/15)[/url]
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[url='http://www.beamng.com/threads/pessima-wagon-updated-01-09-15.15700/']Pessima Wagon UPDATED! (01/09/15)[/url]
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2013 Toyota Sequoia
This will hopefully be my first BeamNG project. By the time I finish its model, I would have eventually bought the game. (which will be when I start the modding process)
![[IMG]]()
(imported from here)
...
2013 Toyota Sequoia
![[IMG]](http://www.beamng.com/images/imported/2014/09/8c87338d-c76b-4c46-84ef-75f437311e5a.png)
(imported from here)
![[IMG]](http://www.beamng.com/images/imported/2014/09/c57036ba-e732-4d04-873e-a9105fbcbf94.png)
2013 Toyota Sequoia
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Development Screens (Each post contains a picture OR contributing post.)
Alright most of you guys know the drill.
RULES:
Anything that I may have left out let me know, and if I put this in the wrong place on the forums please move it.
Post Away!
RULES:
- Pictures are allowed for things you've made from scratch and not in game yet.
- Each post must contain a picture OR contributing post.
Anything that I may have left out let me know, and if I put this in the wrong place on the forums please move it.
Post Away!
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Blista Compact V [Pre-alpha V2]
I post this version without the changelog because I forgot what exactly i change.![Stick Out Tongue :p :p]()
But I know that there are parts of tuning, but don't have different wheels.
View attachment 97453
Author model Rockstar North.
Skeleton from Hatch, author gabester.

But I know that there are parts of tuning, but don't have different wheels.
View attachment 97453
Author model Rockstar North.
Skeleton from Hatch, author gabester.
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Sketch Up 2016
Hey guys. I made a few mods on Sketch Up. I have some thing to crash your car into. Do any of you know how to upload it to beamng so that it goes under the vehicle selector? I have it in there, but it is invisible whenever I spawn it and it crashes my game. I tries this: https://goo.gl/cOkkA0 but I want something that will show up under vehicles. I am more comfortable with Sketch Up than Blender or anything like that. It would be even more awesome if you made a Youtube video for...
Sketch Up 2016
Sketch Up 2016
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Vehicle suggestions
I have seen alot of comments about cars and pickups and even tire models and the like. Even tank tracks. But what about the bigger things? Is there also plans to adding hydralics, hookpoints and all that? Is any truck with a trailer in the plans or progress?
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Can BeamNG be Ported to UE4?
Torque 3D is kind of outdated. It doesn't have a lot of support and it can be tedious to use. The graphics look outdated and the tools aren't that good. I think it would be pretty cool to see BeamNG technology ported over to Unreal Engine 4.
Just imagine, BeamNG physics with stunning graphics and amazing tools with lots of support and tutorials from Epic Games. This would be a dream come true!
Also, just like Torque 3D, Unreal Engine 4 is now free and open source!
Just imagine, BeamNG physics with stunning graphics and amazing tools with lots of support and tutorials from Epic Games. This would be a dream come true!
Also, just like Torque 3D, Unreal Engine 4 is now free and open source!
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[Tutorial] How To Create Your Own Map For Beamng.drive
A detailled Instroduction how you can create your own map with the editor in beamngdrive for Version 0.5.1 and I made it for you guys in english (mother toungh is german) (50 Subs special)

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wat do i do?
bought game on steam made account wants me to buy again halp
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Realistic Crashes (BeamNG)
Please use the template, and don't quote long posts. Idea is pretty self explanatory. Keep 'em realistic and have fun!
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TEMPLATE 1:
Crash Description:
Injuries (if any):
Map Used:
Car(s) Used (you don't have to include authors):
Aftermath (lawsuit etc):
Image(s):
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TEMPLATE 2:
Crash Description:
Parts of Car Critically Damaged:
Estimated...
Realistic Crashes (BeamNG)
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TEMPLATE 1:
Crash Description:
Injuries (if any):
Map Used:
Car(s) Used (you don't have to include authors):
Aftermath (lawsuit etc):
Image(s):
__
TEMPLATE 2:
Crash Description:
Parts of Car Critically Damaged:
Estimated...
Realistic Crashes (BeamNG)
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BMG Trend facilities
This will evantuly be the BMG Trend magazine test facility
http://www.beamng.com/threads/beamng-trend-magazine.20408/
The very early beta will be realsed but how do I save a level??
Please leave comments
http://www.beamng.com/threads/beamng-trend-magazine.20408/
The very early beta will be realsed but how do I save a level??
Please leave comments
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(Back on track) Off Road Race Vehicle: Ensenada Tormenta
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Civetta Bolide GX91C Race Car
![[IMG]](http://puu.sh/kUWO1/031a02c858.jpg)
(imported from here)
[MEDIA=youtube][/MEDIA]
Class A
![[IMG]](http://www.beamng.com/images/imported/2015/07/53ba330d-0ecd-4df8-a5bb-bb3c2d31094b.jpg)
Class C
Class B to be made
(imported from here)...
Civetta Bolide GX91C Race Car
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[5.5.1] More Features Mod - BeamNG.drive 0.5.0.0
This mod is highly unstable due to the fact that it modifies core game files, and when the game gets an update, this mod could break it. Uninstall the mod if it you see problems with it installed.
Take note on what version this is made for in the thread title.
This mod includes the following:
+ Engine Stalling, Flooding & Overheating!
+ Blow Gaskits!
+ Cruise Control!
+ Horn!
+ Blinker Sounds!
+ Custom Engine Start/Stop Sounds!
TODO Later:
~ Engine Starter...
[5.5.1] More Features Mod - BeamNG.drive 0.5.0.0
Take note on what version this is made for in the thread title.
This mod includes the following:
+ Engine Stalling, Flooding & Overheating!
+ Blow Gaskits!
+ Cruise Control!
+ Horn!
+ Blinker Sounds!
+ Custom Engine Start/Stop Sounds!
TODO Later:
~ Engine Starter...
[5.5.1] More Features Mod - BeamNG.drive 0.5.0.0
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Sauber C20 Petronas (need help for suspension and jbeam)
Hi everybody !
I currently try to introduce this fantastic car in BeamNG.Drive : The Sauber C20 !
![[IMG]]()
To do this, I found a superb mod created by RMT (Russian Modding Team) for rFactor : F1 2001 RMT
I have taken the car and I try to make a conversion of this car for BeamNG.Drive.
All credits go to RMT for their 3D model (more exactly to Oggo and Fred for this car).
My job is to make jbeams and add new textures.
Here is my current...
Sauber C20 Petronas (need help for suspension and jbeam)
I currently try to introduce this fantastic car in BeamNG.Drive : The Sauber C20 !
To do this, I found a superb mod created by RMT (Russian Modding Team) for rFactor : F1 2001 RMT
I have taken the car and I try to make a conversion of this car for BeamNG.Drive.
All credits go to RMT for their 3D model (more exactly to Oggo and Fred for this car).
My job is to make jbeams and add new textures.
Here is my current...
Sauber C20 Petronas (need help for suspension and jbeam)
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Turbo PSI Gauge
Alrighty, i have zero knowledge on html scripts and i want to try to produce a gauge that will stream the information from the turbo charger. I have found the lua stream files but i honestly have no clue how to make this. I'd love some help or guidance on this. Would be nice to have a little psi gauge for us boostaholics.
Here is what i've found in the lua files.
if streams.forcedInductionInfo then
gui.send('turbochargerInfo', {
rpm = curTurboAV * 9.5493,...
Turbo PSI Gauge
Here is what i've found in the lua files.
if streams.forcedInductionInfo then
gui.send('turbochargerInfo', {
rpm = curTurboAV * 9.5493,...
Turbo PSI Gauge
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BeamNG: Personal Micro Blog(s)
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Forum changes
We are still migrating towards the new forum. Please share your idea/feedback here.
Broken things that we are fixing right now:
Broken things that we are fixing right now:
- devblog: still WIP
- chat/IRC/qwebirc: working, but not integrated yet: http://irc.beamng.com
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