Quantcast
Channel: BeamNG
Viewing all 62327 articles
Browse latest View live

NASCAR Latemodel

$
0
0
This car has been released: Download it here: https://www.beamng.com/threads/late-model-stock-car-lmsc.45161/


Hello everyone, I finally broke down and picked up Beam.NG. And I have that Mod bug inside of me that wants to add something to the game. I sell 3D assets on sites like Turbosquid and in the Unity store, but I have a car model that would work great in Beam!

Earlier this year I created a late model race car that would look something like the cars that race at your...

NASCAR Latemodel

0.17 - Controls do not change after clicking "apply"

$
0
0
I'm using an XBox 360 controller. I'm trying to change steering and throttle etc. but every time I change anything and click apply, they turn to the default settings or the assigned buttons get deleted. When they get deleted, I cannot reassign them afterwards and have to close the game. My support ID is 57540.

I have already verified the files, deleted the inputmaps file and do not have any mods installed.

BeamNG.cursed

$
0
0
Hello y'all.
I've made this video and I'm currently making another one. I've run out of ideas and I want help. Send me your most cursed BeamNG images or tell me ideas.

New Traffic Feature Doesn’t Work For Me

$
0
0
for some reason when I try to spawn all the traffic, I click spawn (or whatever button it is) and the traffic doesn’t spawn. Anyone know why?

Nissan 300ZX Z32

$
0
0
[WIP] Nissan 300ZX Z32

Progress:
Body - 40%
Engine - 0%
Wheels - 0%
Interior - 0%


Textures - 15%
Mapping - [COLOR=rgb(255, 128,...[/CENTER]

Nissan 300ZX Z32

Make the Navigation App part of the default UI layout

$
0
0
For the next update/hotfix, please make the Navigation App part of the default UI layout.

After watching several Youtubers and players struggling to navigate around the maps without a GPS of some sort, I realised that BeamNG is missing something that most racing games by default have and that is navigational tools.

Obviously, more experienced players will know how to customise the UI, but for new/casual players who are unaware that you can add a GPS to the UI, they continue to struggle...

Make the Navigation App part of the default UI layout

More specific breakgroups+blow engine

$
0
0
Under the fun stuff category in the radial menu, when you click on certain options, it should bring up another menu with what part you want to break. Example: You only want the engine to ignite, so under "fire" it could say "Ignite Engine", "Ignite Fuel Tank", Or "Ignite all"
Another Example:
Under "Hinges" (using a 4-door vehicle)
"HingeFR"
"HingeRR"
"HingeFL"
"HingeRL
"Trunk"
"Hood" (Or "Bonnet" for the non-Americans)
And "Break All"

Under "Tires"
"DeflateFR"
"DeflateRR"
"DeflateFL"...

More specific breakgroups+blow engine

What is a good racing wheel for BeamNG?

$
0
0
Hey fellow drivers,

I've had BeamNG for years now, but always lacked a racing wheel. I was looking for some yesterday on Amazon, but it seems like the vast majority had really creepy reviews, or were more than 500 bucks. Are there any good choices out there that are actually good quality, and won't break the bank? Where would be a good place to find them also. I thinking having a wheel would make BeamNG even more enjoyable.
--- Post updated ---...

What is a good racing wheel for BeamNG?

World Editor 2.0

$
0
0
Hello everyone, we would like to let you know we're working on a new world editor for BeamNG.drive.
The new editor will replace the old one which is harder to maintain and extend. We are using the power of Lua and hot reloading of editor Lua scripts, so it is faster to test code changes, also the users can create their own tools and extensions for the editor (the editor is using the same extension mechanism as the mods).
This microblog will update you on our progress with implementation...

World Editor 2.0

Parent imported DAE to vehicle in World Editor

$
0
0
I may have asked this last year but now with .16 out, maybe this is somewhat possible?

My hope is to import a DAE file into the world editor and "parent" it to the vehicle. I know I can do this by editing the jbeam but I'd like to preserve the animations that come with the DAE file I imported. Anyway I can do this today?

1987-1991 Ibishu Fuji

$
0
0
This is a recently made mod for the Ibishu Company
This is the compact car Ibishu Fuji (recommended by @Pacivica) for the years 1987-1991 (based of the E90 and T170)
It comes in 4 body styles: Sedan, Wagon, Coupe, and Liftback
It's mostly based of the Corolla and Corona
Here are some pics of the body itself
View attachment 401858 View attachment 401859
Feedback and suggestions are always welcome!
Thanks!

Beamng Drive Movie: Epic Freeway Chase (+Sound Effects) |Part 13| - S02E03

$
0
0
So after more than 2 months of working I'm finally done with the next movie - Epic Freeway Chase!

This is my longest episode so far (I'm not gonna make them that long again. takes way too much time and it's stressful :D)

Anyways enjoy the video and leave a comment sharing your opinion, favorite moments etc. :)



Video Stats of Epic Freeway Chase:

Almost 2 months of recording and 2.5 weeks of editing.
1533 clips have been recorded.
1722 GB of Footage have...

Beamng Drive Movie: Epic Freeway Chase (+Sound Effects) |Part 13| - S02E03

Varying Starter Motor Lengths

$
0
0
I love the new starter motor sounds, they add so much to the game. To increase the shear awesomeness of the sounds, it would be cool to have them varying in length. Like having options for a worn starter motor and such. I feel like it would be relatively easy, but its just an idea. It's not that big of a deal either but it would be cool.

Blue cloud around car

Nürburgring

$
0
0
The Green Hell - Nürburgring
Im finally confident enough in making this thread. I have a lot of motivation and plans for this project.

Orignally this map was made for my dead project (ProLeague) by Ewanc, it was never finished and stayed in the really raw condition until i messaged him and asked for permission to continue the map. Its been a month...


Nürburgring

Vehicle suggestions (See first post)

$
0
0
Mod Edit:

Please keep the discussion clean and friendly.
Avoid spamming text of walls/images please.
Feel free to use spoiler tags to wrap long posts.




I have seen alot of comments about cars and pickups and even tire models and the like. Even tank tracks. But what about the bigger things? Is there also plans to adding hydralics, hookpoints and all that? Is any truck with a trailer in the plans or progress?

Development Screens (Each post contains a picture OR contributing post)

$
0
0
Alright most of you guys know the drill.

RULES:

  • Pictures are allowed for things you've made from scratch and not in game yet.

  • Each post must contain a picture OR contributing post.

Anything that I may have left out let me know, and if I put this in the wrong place on the forums please move it.

Post Away!

NZ Ministock

$
0
0
My and my mate are working on a ministock for this game which will be perfect for the speedway on WCUSA. He owns a ministock so he will be helping with allowing me to get photos, come take a look at the car for reference and letting me drive to get a feel for it. He will also be beta testing. I will be doing this alongside my tuner pack and helping some other people so those haven't died yet.

Ministock racing is a type of speedway racing similar to sprint cars made in New Zealand. It is...

NZ Ministock

RK's Additional Bluebuck Parts

$
0
0
The bluebuck doesn't has any engine mods jet? Now the bluebuck does!

This mod adds:
- 502 CUI Chevi Crate Engine
- Straightpiped Stock Exhaust (with HP boost)
- Race 6-Speed Manual Transmission
- Stage 5 Twin Screw Supercharger



For now everything has orginal textures.

I'm open for feedback and new ideas



Enjoy c:

Slide fifth wheel

$
0
0
How do you slide the fifth wheel on the t series...it says it can adjust but i see no option for it (adjustable fifth wheel)
Viewing all 62327 articles
Browse latest View live